We have all played at least one version of Nintendo’s greatest racing game Mario Kart. Its a game that has become core to Nintendo’s new console re-skin marketing technique and has become loved by nearly every gamer in this world. The video game became the basis of the exercise we did in class this week, and thus Kario Mart was born.
Kario Mart was a simple enough idea to create, its basically a board game that resembles rainbow road in the video game and has 3 core mechanics to randomise the board for replay ability. To move one must role a dice, squares on the track represented different mechanics we implemented into the game, such as mystery boxes, speed boosts and the ever terrifying thwomps. A shortcut was placed near the end with a high risk high reward senario. if the shortcut was taken there was a high possiblity that you would be thwomped 2 turns in a row.
As you can see it is a working progress, it was a basic board. But that was the idea behind the lesson. To help us learn about what it is like to make a board game. While Creatiing Kario Mart was awesome (and Natoli and I making a cool little sound bite to work into the game) It does go on hold for now as we focus more on creating our overall final game. Sean and Daniel have come up with some sort of cool concept for a Uni style game so we will see where that goes.